Train on 00 Agent has been rebalanced to be easier to complete, more info in Changelog.įor Multiplayer: Bowser, Rainbow Bowser, Rosalina with Professor Egad or a Female Koopa Trooper are the most "expensive" characters to use as when combined, they use a lot of textures & just have a lot of triangles in general. Multiplayer is completely fine, all characters move at normal speed due to being controlled by players. Toad is horribly slow thankfully though his only role in Single Player is to give you the Door Decoder in Facility which does not require walking on his part. Peach is sized at 1.0 so she moves at the same speed as Natayla, don't have to worry about her being slower. This mainly means that Koopa Troopas take forever to go to places and won't sneak up on you as quick, however specific Koopas have been edited to run instead of walk/jog. The gameplay demos that play at the end of the Startup sequence are kind of broken as a result of Mario's POV being lower, actual gameplay is fine.Īs a result of most characters being sized to 2.0 instead of 1.0 (allows the guns to look bigger in their hands) a lot of characters run slowly in Single Player. Graslu00 - Graslu00's channel for videos on various GE007 & PD mods StupidMarioBros1Fan - My YouTube channel for mods of multiple games for more GoldenEye 007 & Perfect Dark mods as well as other N64 games Wreck & Carnivorous for helping me get the Silver & Gold PP7 Pickup models to load in game. SubDrag, Zoinkity, Wreck, Trevor, 00action & others for the GoldenEye Setup Editor Sogun for the Multiplayer Maps and Advice Peach's Castle, Bob-omb Battlefield & Big Boo's Haunt ported to rom by StupidMarioBros1Fan Silver & Gold PP7 3rd-Person models ported from GoldenEye X by StupidMarioBros1Fan Level & Text Edits by StupidMarioBros1Fan Lighting Fixes for First-Person Models by Carnivorous How Tall & How Far Above Ground by StupidMarioBros1Fanīounding Boxes by Graslu00 & StupidMarioBros1FanĬustom POV for Single Player by CarnivorousĬustom POV for Mulitplayer by StupidMarioBros1FanĬustom Portrait Pictures by StupidMarioBros1Fan Models imported into game by StupidMarioBros1Fan This was done to give Pauline a role in the story, as well as explain why the "Great Guards" use DK's body.ĭr Doak is now Oddjob/Toad to give him some sort of role in the story, as a result the idea of Toad "blending in" with the other scientists is ridiculous.Ĭustom/Edited Models by StupidMarioBros1Fan Mishkin/Donkey Kong is no longer the Defense Minister, that role now goes to May Day/Pauline with Donkey Kong being the Head of Special Forces. Thought about making them sunglasses, but it'd still get hit first before the back of the head did and overall was unfairly annoying. Heads are now different expressions to make use of the Random Head system, hats/helmets are replaced with tiny models & Bounding Boxes of 0 because they would get hit first despite being inside the head. Soldiers/Civilians/Scients -> Koopa Troopas More details and changes are explained in the Changelog.īaron Samedi -> Rainbow Bowser, the Powered-Up version of Bowser from Super Mario 64. Various changes have been made to work better with the new character sizes as well as be a better gameplay experience, with some unused stuff added back in like the various X Themes being in all levels except for Surface 1 because that level doesn't have one. However the story itself is mainly the same as the original, with all Levels playing out basically the same as the original. Moneypenny/GoldCoin however actually has some different dialog such as mentioning that there is a girl in the cell next to you for Bunker 2. Not much, but there are small differences. The Briefing is edited to not only replace the names, but also with slightly different text. For example there is no mention of Trevelyan/Luigi's parents being Lienz Cossacks and instead of calling James Bond/Mario the "Golden Boy" he says the "Golden Bro." Other changes include the dialog where Mario meets Natayla/Peach as Mario doesn't straight up say he's a spy to her. This mod replaces all of the characters with ones from the Mario universe along with edited dialog to make more sense with the characters. Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean GoldenEye 007 (NTSC-U) ROMĭownload XDelta UI - /web/20170523022132//immoym.zipĭownload the GESetup Editor - /carnivoroussociety/GoldEditor V2.001 Changelog included in download as a lot of stuff has been fixed, improved & changed. Tested on Emulator and Console by both StupidMarioBros1Fan and Graslu00. Created by StupidMarioBros1Fan with help from Graslu00, Carnivorous, Sogun and Wreck.
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